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game design

Tales from the Trenches – Constraints

In some cases constraints can feel limiting. When I look at my career and see how I’ve been limited by my gender, I get frustrated. At the same time I’ve been trying to work around it. I’ve battled outside limitations… Continue Reading →

The Resistance

This December I exchanged Christmas calendars with quite a few friends. In one of them there was a button with Princess Leia on it. It stated “we are the resistance”. Translating it to my hobbies and my profession, the games… Continue Reading →

Witcher vs Assassin

I’ve been playing The Witcher 3 in parallel with Assassin’s Creed Odyssey for a little while and while they’re basically the same game – roam around the world, do missions, progress your character, some of the differences are striking, especially… Continue Reading →

A Few Thoughts on Jesse Schell’s The Art of Game Design

As I may have pointed out, I’m currently plowing through a bunch of my game design literature, primarily because these books have ended up in the “nice to have, I might use them as references but then end up never… Continue Reading →

Entitlement

One of the problems I have with the outliers of game development and gaming culture is the feeling of entitlement and ownership that some people, primarily men, give voice to. I’m not sure if you’ve ever had the conversation around… Continue Reading →

How Can You Not React?

Most of the people I know in the games industry are men. Most of the contacts I have are men. Not that strange. The industry is still hovering at that 80/ 20 division of men and women, where the 20%… Continue Reading →

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