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game design

Let’s Build a Portfolio – Part 2

Let’s talk about documentation for a moment. A lot of you will go “we don’t need no stinking documentation!” because documenting things is boring and not very exciting when it comes to the design process. Let me gently correct you… Continue Reading →

Let’s Build a Portfolio – Part 1

Because I’ve been invited to speak at Sweden Game Conference in October, I have also been trying to figure out a topic to talk about. I ended up taking on the topic of my work process. I’m hoping it will… Continue Reading →

A Note on Gamers

So, as you may have seen, I did talk a bit about the terms hardcore and casual and how meaningless I find they are in the context of gaming culture and game development. I also spoke a bit about what… Continue Reading →

Hardcore and casual

I’m going to say something “controversial”. Hardcore and casual gamers has become a meaningless designation. Being any of those “types” of gamer says nothing about gaming habits anymore. “Hardcore”, when the designation first appeared, was used to describe players who… Continue Reading →

The Power of Gatekeeping

If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to… Continue Reading →

Intent

One of the things I ask – or hope I ask – most frequently when working with other designers is “what’s the intent with this feature?” As a UX designer, I need to know. I’m not trying to be annoying… Continue Reading →

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