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game design

The Trouble With Eivor

This post contains spoilers for Assassin’s Creed: Valhalla. I’m having some issues with Eivor in Assassin’s Creed: Valhalla. More specifically, I’m having issues with the game taking away my perceived control of Eivor in situations where I feel the game… Continue Reading →

Gaming Culture Confuses Me

Here’s a thing I will never understand with gaming culture. I don’t understand why we have to wholeheartedly throw ourselves over a game and praise all aspects of it. At some point we have to be able to say “I… Continue Reading →

Ethics as a first resort

I’m sort of surprised that we don’t speak more about ethics in game development. I know there are pockets of discussion here and there, but not to the level I have been expecting. Perhaps it’s because I’m trying to follow… Continue Reading →

UX Review – Assassin’s Creed: Valhalla

I’ve been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn’t the game for me. However, at the start of January I felt really needy for a game, and my go to… Continue Reading →

Cursors are really curses

I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you… Continue Reading →

The Revolution of Vampire: The Masquerade

Vampire: The Masquerade was released in the middle of the most goth period of all time, the early 90’s, meaning that monsters were most definitely in vogue and that vampires in particular were interesting. We had left the “vampire as… Continue Reading →

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