The Power of Gatekeeping

If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to include or exclude a person. Into or out of the culture. It’s also about proving... Continue Reading →

Intent

One of the things I ask - or hope I ask - most frequently when working with other designers is “what’s the intent with this feature?” As a UX designer, I need to know. I’m not trying to be annoying or troublesome. I just need to know that you as a feature designer is aware... Continue Reading →

No Hero Without An Other

Being a hero in a game is remarkably similar to being a man. Not to mention that in videogames being a hero is most often to be a man. What I mean by this is that in order to figure out what a hero is, we have to look at what a hero isn’t. A... Continue Reading →

Moral Failings and Monsters

I’ve already spoken quite a bit about this aspect of games and the underlying implications of being unclean and inviting the monster into yourself in the post about Banshees and Broodmothers earlier. I want to return to Western ideas of monsters, though, and Western ideas of the grotesque, because there is a strong connection between... Continue Reading →

Accessibility is Not Related to Difficulty

People who say accessibility will ruin the difficulty of a game are probably not entirely aware of what accessibility is. (Here's a handy primer.) Unless, of course, all of them are super smart and realise that an inaccessible game can be super difficult for a person who is physically or mentally impaired in some way.... Continue Reading →

TTRPGs and Usability

A table-top role-playing game is probably one of the least usable gaming artifacts that I know of, with the possible exception of that thing PlayStation did with movement, or maybe the Kinect for non-English speakers who were women with an accent. I’m being a bit snarky. I feel I have deserved it. To give you... Continue Reading →

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