I’ve already spoken quite a bit about this aspect of games and the underlying implications of being unclean and inviting the monster into yourself in the post about Banshees and Broodmothers earlier. I want to return to Western ideas of… Continue Reading →
Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed,… Continue Reading →
Hear me out. I know you have no real reason to trust me. I am after all a complete Mass Effect fanatic. I have played the original at least 15 times, all the way through, probably more. And this is… Continue Reading →
This post represents my opinion only, and not that of my employer. Kristeva’s theory of abjection provides us with an important theoretical framework for analysing (…) the representation of the monstrous-feminine, in relation to woman’s reproductive and mothering functions. However,… Continue Reading →
NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin’s Creed Odyssey, I needed to be naughty enough… Continue Reading →
I’m replaying the Mass Effect series for the n:th time, because honestly, why not? I’m on the third installation of the game, and I’ve had the dubious pleasure of running into Conrad Verner again. In fact, he’s been there throughout… Continue Reading →
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