This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is about setting expectations and primarily it is about WHO sets the expectations for me. Is... Continue Reading →
Interactivity
I'm reading yet anothe 20 year old book on interactivity and interaction design. It's written by Chris Crawford and so far, together with Derek Burrill's Die Tryin', it is one of the least dude broe-y books written by men that I've read. It also puts the finger on an issue I have with the current... Continue Reading →
The Witcher 3: The Wild Hunt
I’ve played it now. All the way trough. No one can tell me that I don’t know or don’t understand The Witcher 3 because I have a trophy, clearly stating that I’ve gone from point A to point B and I have completed it. I still think there are pretty severe issues with The Witcher,... Continue Reading →
Disliking Games
I asked on Twitter which game I should hate play next. I made a poll consisting of Death Stranding, God of War (a.k.a. Dad of Boy, or “Kratos is chopping down birches in a surly manner”) and Jedi: Fallen Order. I have played between 2 - 5 hours per game and I strongly dislike them.... Continue Reading →
The Sexism of the Witcher 3
I’m sorry dear reader, but this is a topic I’ll keep getting back to. Skip The Witcher 3 posts if you find them boring. By now, anyone who knows me also know that I deeply dislike playing male player characters, and they also know I dislike sexism in games. All this makes for slim pickings... Continue Reading →
The Crones of Crookback Bog – Problematic Enemies
It will come as no surprise that I criticize The Crones of Crookback Bog, some of the central villains of The Witcher 3. The reason I have a beef with them, is because they’re pretty much fulfilling every checkbox of the abject horrific feminine. In the confrontation between Ciri and the Crones on Bare Mountain,... Continue Reading →