Mockups

One of my fav things to do when creating UX design for games are mockups. Mockups are both fun and communicative, and they're the precursor to actually implementing things in the game. When I start making mockups, I also get a feeling for what interactions that I'm missing and what interactions are needed to communicate... Continue Reading →

Balancing on the Edge

I was working with balancing for the game Mad Max in particular with the challenges that the game uses as a levelling up mechanic for the player character. While I was doing it, I was also playing Dragon Age Inquisition that uses a completely different level up strategy. This lead me to start thinking about... Continue Reading →

The experience of choice

A few days ago, I had a really interesting discussion with a bunch of people that I admire greatly. I will hopefully be able to tell you who they were at a later date, but I still wanted to expand on the discussion I had with them, and perhaps add something of my own. The... Continue Reading →

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