When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in pre-production and gradually drops off as the game is nearing completion. Despite having been a... Continue Reading →
UX Breakdowns
It's not me breaking down over UX, although that's not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of my job. I need to keep current on things like trends and developments in UIs... Continue Reading →
What do you mean they’re not the same?
After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not be seen as good or bad, they’re just illustrations. Likewise, the examples I use as... Continue Reading →
Anthem!
Today was one of those moments that don't happen all too often in game dev. Probably because a game takes about 3 - 5 years to make in triple-A and also because for me, this is the first game I'm making at BioWare. Anthem is showing at E3, and to be honest, I'm super proud... Continue Reading →
Menyprototyper och annat vansinne
Jag har lekt med Adobe XD på senare tid och försöker få ihop en prototyp som jag tycker funkar. Det här är början på en i alla fall. Om jag jämför Adobe XD (på OSx) med till exempel Power Point (fråga inte) eller Balsamiq upplever jag XD som mycket mer strömlinjeformat. Den största nackdelen med... Continue Reading →
Styling and design
Working with UIs, there is one thing that will sooner or later rear its ugly head and that is form before function, which basically means "Hey! Look at this pretty but fundamentally useless or really difficult to use UI!" A badly kept secret when it comes to presentation is that color and sleek form (as... Continue Reading →