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One of those Moments – Architecture

In Assassin’s Creed: Origins one of the draws for me was to be able to play in Ancient Egypt. In some ways it’s not the pyramids, although the pyramids are impressive. It’s about Hermopolis and Hatshepsut’s temple in the Valley… Continue Reading →

As the apocalypse happens outside…

… I have more time to write and to fix discordia up. One of the things I’m planning on is making sure that the site works equally well in Swedish as in English, so expect some translation work soonish and… Continue Reading →

One of those Moments – Headshotting with Shepard

Surprising absolutely no one, one of my favourite pieces of gameplay in Mass Effect 3 are the spectacular ways that I can remove the heads of the Reaper and Cerberus forces thrown my way. Head explosions. It’s ghoulish I know,… Continue Reading →

One of those Moments – Kassandra

Kassandra is one of the most beautiful, most powerful and most awesome player characters I’ve ever had the pleasure to play. The exception being Commander Shepard in Mass Effect. What Kassandra has on Shepard though, is a finished character design… Continue Reading →

Intersectional Game Design?

Lately I’ve been reading quite a few books on the topic of design, colonialism and ethics. Being someone with strong views on social justice and the idea that equality and diversity is not necessarily a bad thing – in fact… Continue Reading →

Dehumanizing the Enemy in Games

NOTE: This post is my own musings on game design, and it should not be taken as fact or the opinion of anyone except myself. For my last achievement/ trophy in Assassin’s Creed Odyssey, I needed to be naughty enough… Continue Reading →

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