Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal twitchiness of the prompt triggers. It’s also fun to do one of those vacuuming exercises... Continue Reading →

What if the Shape of…

...my notebooks influence what and how I write? I’ve been thinking a bit about how my notebooks influence the way I write and which ideas I have. I realize this sounds suspicious. What on earth is she on about now? Well. What she’s on about is in principle the same thing I talk about when... Continue Reading →

Game Design Diary – Wurk Wurk

I’m in the middle of transcribing and posting a ton of previously written material. Today is also a bank holiday in Sweden and I have some hope catching up on all the things I’ve neglected such as working on Chains of Command and trying to spruce up my portfolio, however that might go. I’m not... Continue Reading →

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