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Getting Things Done

Industry Practices

We are awfully reactionary and conservative as an industry compared to other tech industries. To be honest, I’d like to know why we’re so slow to adapt to new ways of doing things and why we’re not able to make… Continue Reading →

Playing Games I Don’t Enjoy

So, I’ve started playing The Witcher 3: The Wild Hunt. I’m not playing this game because I enjoy it. I play it because I don’t like it at all. The thing is, I have very strong feelings about games I… Continue Reading →

Doing a little, every day

If you’re anything like me, you’re a creative person who enjoys making stuff. If you’re anything like me, sometimes the world clearly enjoys fucking with you (and everyone else) through pandemics, wars, mental illness and plain old bad luck. Because… Continue Reading →

Don’t Steal It Unless You Get It

I’m going to leave process for a little while to talk about gameplay or game mechanics as the young ‘uns call it. I want to talk about game mechanics and stealing game mechanics because it’s all too common in my… Continue Reading →

Processes and Framework – Part 2

Projects need structure for them to work. Different parts of the project may require different processes and workflows due to the way different disciplines work. Usually producers are not the top hiring priority of various game projects, but they should… Continue Reading →

Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask “where did all of this happen?”, I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company… Continue Reading →

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