Violence as a conflict resolution

Another one of those opinion pieces I'm apparently writing nowadays. I kinda like it. In triple-A games, conflict is used more often than not as a conflict resolution tool. It's a glaring disconnect from reality where violence is often a last resort or the tool of criminals. In this blog post I'll discuss why we... Continue Reading →

Fun Materials – Shrink Sheets

In addition to being a game designer, I'm also a crafting nerd and someone who enjoys experimenting with materials. I've found tons of materials that can be used in many different ways, and one of them is Shrink Sheets, Shrinkles or Shrinkie Dinks. They're all the same kind of material, just different brand names. Shrink... Continue Reading →

One of those moments – Brasidas

From the moment Brasidas kicked a guy across a burning warehouse, he stole my heart. I know, it's such a cliché, but at the same time the introduction of Brasidas in Assassin's Creed: Odyssey is an excellent onscreen moment, not only telling the player they can trust Brasidas, but showing it. For a few moments,... Continue Reading →

No Excuses

A while back an interview with one of the developers for Escape from Tarkov made excuses as to why there were no women in the game. It was attributed to the ever present "realism" and women not being able to handle the stress of battle. The developer later backtracked and said it was all because... Continue Reading →

Why Design Theory is Good to Know

I think I have maybe 20 books about design and the latest fad or explanation when it comes to what design is. The one thing I've learned from all of them is that design is hard to pin down, because design is everything. If we make a thing, regardless of intent, that thing is designed.... Continue Reading →

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