One of those Moments – The Death of Mordin

I'm not quite sure when Mordin stole my heart. Perhaps it was when he alluded to the disease spreading aboard Normandy that could only be contracted through... intimate relations... with Varren. Maybe it was watching him struggle with the ethics and morals of the genophage. Perhaps it was his lightning fast delivery of dialogue that... Continue Reading →

Bossfight Dilemmas

I recently returned to Assassin's Creed: Odyssey to complete a bossfight that really annoyed me, and I mean really. Cerberos was bad, because it was the same "run around in circles and don't get hit" as many of the other legendary creatures, but Hades, despite "only" having to replay it three times, was worse. I... Continue Reading →

The Joys of Game Dev – Cert!

One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it's being built for. Certification is Microsoft's, Sony's and Nintendo's way of making sure that the games on their platforms behave in certain predictable ways. Certification is usually a lengthy process with... Continue Reading →

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑