I think it's safe to say that Dragon Age II has gone beyond the time limit for spoilers. Thus, I present to you the moment I knew that I would always expect more from games from that point forward. Anders blew up the chantry. He did so knowing full well what the consequences would be,... Continue Reading →
One of those Moments – The Death of Mordin
I'm not quite sure when Mordin stole my heart. Perhaps it was when he alluded to the disease spreading aboard Normandy that could only be contracted through... intimate relations... with Varren. Maybe it was watching him struggle with the ethics and morals of the genophage. Perhaps it was his lightning fast delivery of dialogue that... Continue Reading →
One of those Moments – Galahad in the Whorehouse (NSFW)
Traversal in Whitechapel in the game The Order 1886 is interesting to say the least. Our intrepid - and funnily enough somewhat embarrassed and awkward with naked people - knight Galahad ends up running through a room in a whorehouse. The room is used for what rooms in bordellos are commonly used for, and his... Continue Reading →
Bossfight Dilemmas
I recently returned to Assassin's Creed: Odyssey to complete a bossfight that really annoyed me, and I mean really. Cerberos was bad, because it was the same "run around in circles and don't get hit" as many of the other legendary creatures, but Hades, despite "only" having to replay it three times, was worse. I... Continue Reading →
One of Those Moments – Introducing the Brood Mother
If you've played Dragon Age Origins through to some form of completion, you know what these clips are. They're Hespith chilling at least my blood with her tale of what happens to Dwarven women once they're taken with the Darkspawn. The Brood Mother is problematic in some ways. The introduction to the Brood Mother, however,... Continue Reading →
The Joys of Game Dev – Cert!
One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it's being built for. Certification is Microsoft's, Sony's and Nintendo's way of making sure that the games on their platforms behave in certain predictable ways. Certification is usually a lengthy process with... Continue Reading →