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Game dev is not “young”

Because We’re reaching a point where digital game development is at least 40 years and counting – 60 years if you count Spacewar! – I think it’s time to acknowledge that the games industry can no longer be considered to… Continue Reading →

Games as a Culture Carrier

I had reason to return to Gary Alan Fines book “Shared Fantasy” about the social aspects of role-playing games recently. I didn’t get very far until the first reference of rape was made. Frequently male nonplayer characters who have not… Continue Reading →

Untapped Markets

During the entire Sweden Game Conference, two themes stood out to me. Untapped markets and a sustainable way to work and create products. The first part was particularly interesting. Women are around 50% of the audience for games now. There’s… Continue Reading →

Reading Old Game Design Books…

… and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 – 10 years ago. Every book except a very recently published one is pretty… Continue Reading →

Comfort Games

I’ve been at Sweden Game Conference all week. I did a talk on UX workflows that I’ll get back to later on. I did however have several conversations with a bunch of women in the games industry or about to… Continue Reading →

Sustainable Development

As developer, we’re going to have to start considering which companies we work for. Are they producing games in a sustainable way? Where do they buy electricity? How are servers for multiplayer games set up? Which countries do they host… Continue Reading →

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