What if the Shape of…

...my notebooks influence what and how I write? I’ve been thinking a bit about how my notebooks influence the way I write and which ideas I have. I realize this sounds suspicious. What on earth is she on about now? Well. What she’s on about is in principle the same thing I talk about when... Continue Reading →

Interactivity

I'm reading yet anothe 20 year old book on interactivity and interaction design. It's written by Chris Crawford and so far, together with Derek Burrill's Die Tryin', it is one of the least dude broe-y books written by men that I've read. It also puts the finger on an issue I have with the current... Continue Reading →

My Opinion is Unimportant

I’ve started a playthrough of God of War from 2018. It’s the one where Kratos is very angry at birches and hides his grief - one assumes - by gruffly addressing his son as “boy” and avoiding any outward expression of emotion. There really is absolutely nothing in that game that attracts me. The combat... Continue Reading →

Game Dev Heroines – Tove Gillbring

Tove together with her husband Anders is behind Åskfågeln, a publisher of table top roleplaying games and the gaming magazine Fenix, which I have written for since 2005. Tove passed away last year, but up until then she was one of the most generous, caring and extraordinary women I have ever known. She is one... Continue Reading →

Game Design Diary – Wurk Wurk

I’m in the middle of transcribing and posting a ton of previously written material. Today is also a bank holiday in Sweden and I have some hope catching up on all the things I’ve neglected such as working on Chains of Command and trying to spruce up my portfolio, however that might go. I’m not... Continue Reading →

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