The Missing Voice

Both Baldur's Gate and Starfield have protagonists that have a lot of conversations with a lot of people about a lot of topics. I've mostly been playing Baldur's Gate III and it has a leg up on Starfield. I can see my character in the cutscenes. In Starfield I can't. The expressions of the face... Continue Reading →

The Issue With Mechanics

Let me preface this by saying that there’s a lot going on in my head right now. I just finished reading Edward Castronova’s Synthetic Worlds and made a lateral jump into Second Person, edited by Harrigan and Wardrip-Fruin. Because Second Person is from 2007, the ludo-narrative war is ongoing, even in these pages. The interesting... Continue Reading →

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal twitchiness of the prompt triggers. It’s also fun to do one of those vacuuming exercises... Continue Reading →

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