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Do UX designers dream of sleek radials?

Yes, yes they do. Okay, so I woke up in the middle of the night, having dreamed about how to fix the radials in BG III. I don’t even work on that game. The worst part about this is that… Continue Reading →

The Missing Voice

Both Baldur’s Gate and Starfield have protagonists that have a lot of conversations with a lot of people about a lot of topics. I’ve mostly been playing Baldur’s Gate III and it has a leg up on Starfield. I can… Continue Reading →

Game Design Diary – The Issues With Unclear Unreal

So, I’m trying to make input work in a game that I’ve been building as part of an Udemy course. The issue is that it is next to impossible to find the bug. I’ve been redoing the same class, or… Continue Reading →

The Issue With Mechanics

Let me preface this by saying that there’s a lot going on in my head right now. I just finished reading Edward Castronova’s Synthetic Worlds and made a lateral jump into Second Person, edited by Harrigan and Wardrip-Fruin. Because Second… Continue Reading →

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal… Continue Reading →

Game Design Diary – The Travails of Twine and Unreal

I’m seriously questioning some of the courses I’ve bought that’s supposedly teaching stuff like Twine and Unreal. Well, actually, I’m questioning what makes men think they’re good enough at teaching that people should pay for it. Most of them lack… Continue Reading →

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