This is a rant. I want to preface with that, because I’m going to be a bit rude and a bit annoyed and I’ll probably make some people angry as per usual, but I really have to say this. What the hell happened to both Starfield and Baldur’s Gate III? Did no one run their... Continue Reading →
Put Some UX On it
One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the fact. He used to say “we need some UX on that” or “put some UX... Continue Reading →
UX Review – Assassin’s Creed: Valhalla
I've been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn't the game for me. However, at the start of January I felt really needy for a game, and my go to games that I play when I feel a real need to play just weren't as... Continue Reading →
Cursors are really curses
I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you may ask yourself why more and more games use cursors if the players don’t actually... Continue Reading →
Dragon Age: Origins – UX/ UI breakdown
Disclaimer: My opinions do not reflect those of my employer. Why this game? I think it would be obvious, in a series of UX breakdowns that cover games that I’ve played, that Dragon Age would feature heavily among them. I’m comfortable analysing it because I have first impression reviews among my previous blog posts and... Continue Reading →
UX Breakdowns
It's not me breaking down over UX, although that's not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of my job. I need to keep current on things like trends and developments in UIs... Continue Reading →