Videogames and Learning

In my quest to mow through the books I have about games, the turn has come for James Paul Gee’s What Videogames Have to Teach Us About Learning and Literacy. I’m about a hundred pages in in, and I’m getting quite a bit of useful and interesting information out of this book. I find it... Continue Reading →

Sometimes texts aid biases

I have in my possession several books on game development and game creation. Honestly, I rarely read most of them, but recently I’ve made some inroads in my pile of unread or half read books. There’s a pandemic on, after all. A discovery I did make that made me both sad and a tiny bit... Continue Reading →

All the books!

If it hasn't come across yet, I'm one of those pesky people who read books to learn about stuff. I'll be updating the library on discordia with books about various topics. On the list, at the very top is Victor Papanek's "Design for the Real World". Papanek makes the case for designers taking responsibility for... Continue Reading →

Proudly powered by WordPress | Theme: Baskerville 2 by Anders Noren.

Up ↑