When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in pre-production and gradually drops off as the game is nearing completion. Despite having been a... Continue Reading →
The Perfect Woman
Mass Effect 2 introduces the player to the perfect woman. Her name is Miranda Lawson. The back story of Miranda Lawson is this. She was genetically engineered by her father to become the perfect woman. Everything about her is designed, but as we shall discover, Miranda’s perfection is not everything it’s hyped up to be.... Continue Reading →
The Privilege Paradox
For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that I’ve seen these tendencies in many games and across many companies. If you have followed... Continue Reading →
Tales from the Trenches – Use states
This will probably be a short one, but it is nonetheless important. Here's a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state, an exploration state or whatever states you need in order to clearly differentiate between combat,... Continue Reading →
Tales from the Trenches – Process
I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked that are supremely pissed at me because I ask for processes, reviews and accountability. I... Continue Reading →
Tales from the Trenches – Localization
If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which aren’t even read from left to right. Also every word costs to be translated, which... Continue Reading →