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game design

A Civil Discourse

Representation of the world, like the world itself, is the work of men; they describe it from their own point of view, which they confuse with the absolute truth. – Invisible Women: Data Bias in a World Designed for Men,… Continue Reading →

Can you speak cultish?

This is a short primer for DM:s who want to create a cult quickly. Maybe it sounds fake to use language as a shortcut to creating a cult, and also to convey that it is a cult in TTRPGs. However,… Continue Reading →

One of Those Moments – Bayek’s Smile

One of the issues I have with male player character is often that they’re fully bought into the stoic, emotionless, stiff and solitary aspects of masculinity. In short, because they’re so emotionless, they’re boring. This might be an ideal if… Continue Reading →

Intersectional Game Development

This is a post that I’ve been thinking about for a while, and it is possible that I’ve already touched on the subject previously. I speak a lot about equality and diversity, and how games sometimes let us down when… Continue Reading →

Don’t put the onus on margies

We’re celebrating Pride this month, and in the interest of pulling some weight and explaining how the work with inclusion and diversity affects marginalized people and how privileged people sometimes add to that burden, I want to talk about a… Continue Reading →

I love UX

Here’s a thing. The thing is that I love my job. I’ve loved most jobs I’ve had in the industry. I loved being a game designer, figuring out how a feature should work and balancing it against other features. I… Continue Reading →

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