The Freedom to Create

I’m sure you’ve heard it at some point. That feminists are having a negative impact on the creativity of game developers. That whenever a game is seen as “politically correct” someone is there to point out that this isn’t the choice of the developers, but some form of hidden agenda, created to make games “woke”... Continue Reading →

The Power of Gatekeeping

If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to include or exclude a person. Into or out of the culture. It’s also about proving... Continue Reading →

One of Those Moments – Having a New Game

Most of the moments I write about are moments that happen in game, but sometimes the best moments are the moments of anticipation. You start up your console or PC. See the new game or stick the disc in the console slot. Downloading. Waiting to play something you would really like to play, to experience.... Continue Reading →

Why so Negative?

The reason I write a lot about what games do wrong is because I feel that gaming culture, game development and games in general can be so much better, but in order for us to be better, we have to make sure that we think about what we put in games, how we discuss games... Continue Reading →

Habbo Islands…

... because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer on the team and did pretty much everything design related. It was never released, but... Continue Reading →

Let me be the hero

I vividly remember seeing Wonder Woman in the darkness of a movie theatre with a dear friend. I remember tears in my eyes as Diana climbed up the ladder and charged across the battlefield. I remember thinking “this is for me”, and how unused to seeing women as heroes I was. It wasn’t the first... Continue Reading →

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