We are awfully reactionary and conservative as an industry compared to other tech industries. To be honest, I’d like to know why we’re so slow to adapt to new ways of doing things and why we’re not able to make them stick if we do try out new methods and ways of working. Do you... Continue Reading →
Tales from the Trenches – Troubled Times
On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some of them could have been avoided, but since it’s a troubled project, you won’t be... Continue Reading →
Dev needs Production
I think you're a good producer. Because you actively tried to understand the issues. Like basically listened to people in the team. A good producer tries to genuinely understand what different parties want and what are the main obstacles in the way. The problem is that skill is mostly about listening. And producers are usually... Continue Reading →
The Grand Unification Theory of Game Projects
This is a trick title. There is no such thing as a Grand Unification Theory of Game Projects. The Best Way to Manage a Project is a lie, at least in part, and anyone who tells you they have all the answers before a project starts is most likely wrong or slightly megalomaniac. Possibly both.... Continue Reading →