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Speldesign

Tales from the Trenches – Constraints

In some cases constraints can feel limiting. When I look at my career and see how I’ve been limited by my gender, I get frustrated. At the same time I’ve been trying to work around it. I’ve battled outside limitations… Continue Reading →

A Journey

Since I started my habit of reading 10 pages a day from a book that wasn’t exactly screaming “read me”, I’ve read eleven books about games or players. Thee are actually worth reading, the rest is mostly men talking about… Continue Reading →

The Resistance

This December I exchanged Christmas calendars with quite a few friends. In one of them there was a button with Princess Leia on it. It stated “we are the resistance”. Translating it to my hobbies and my profession, the games… Continue Reading →

A Few Thoughts on Jesse Schell’s The Art of Game Design

As I may have pointed out, I’m currently plowing through a bunch of my game design literature, primarily because these books have ended up in the “nice to have, I might use them as references but then end up never… Continue Reading →

The Witcher 3 – First Impressions

This is a first impressions post about The Witcher 3: The Wild Hunt. You should know that I’m not playing The Witcher for pleasure. I play because I want to expand my game knowledge. The issue with The Witcher, for… Continue Reading →

Don’t Test Me

A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own… Continue Reading →

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