Have you heard the theory fail fast and fail often? People keep saying it, in particular in connection to game development. Get out there fast! Have your ideas tested! Fail early and fail fast! What they neglect to tell you is of course that this is only valid if you are a white man. I... Continue Reading →
The Guilt
I carry this sense of guilt most everywhere I go. It’s about games - of course - and making games. I have this sense that I should be happy and grateful that I get to do what so no any others are hoping to be able to do. I’m in the thick of it! I... Continue Reading →
Games as a Culture Carrier
I had reason to return to Gary Alan Fines book “Shared Fantasy” about the social aspects of role-playing games recently. I didn’t get very far until the first reference of rape was made. Frequently male nonplayer characters who have not hurt the party are executed and female nonplayer characters raped for sport. There are additional... Continue Reading →
Untapped Markets
During the entire Sweden Game Conference, two themes stood out to me. Untapped markets and a sustainable way to work and create products. The first part was particularly interesting. Women are around 50% of the audience for games now. There’s no denying it or waving it away. And women make up only 20% of the... Continue Reading →
Reading Old Game Design Books…
... and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 - 10 years ago. Every book except a very recently published one is pretty consistently placing the player firmly in the “he” compartment. I’m about to start reading a... Continue Reading →
I Critique Because I Love
“You must really hate games”. No, not really. I actually love games. I love them so much that I want them to be better. We have this fear of criticizing games that I think are based on various things, but to make a long story short, this is my hypothesis: Games have been criticized for... Continue Reading →