Triple-A Games Are Not Art

So you might think that this statement is very definitive and absolute and you would be kind of right. You might also wonder if I’m actually serious, because damn, look at all those lovely games out there, with their graphics and their narrative and... yes. Maybe I’m wrong about this, but I know I’m right... Continue Reading →

Flimsy Excuses

Not too long ago a book about adventures was written here in Sweden, and there’s a quote in that book that I believe encapsulates how women and other marginalized groups are often viewed when it comes to games. It states that really, these adventures only make sense with male protagonists and really it’s hard to... Continue Reading →

Higher Expectations

I have to admit that I no longer expect anything from gaming culture. When I started out as a developer and started poking at the issues we had - and in many cases still have - I somehow expected that people would listen and pay attention. They did, in a way, but it was to... Continue Reading →

The Freedom to Create

I’m sure you’ve heard it at some point. That feminists are having a negative impact on the creativity of game developers. That whenever a game is seen as “politically correct” someone is there to point out that this isn’t the choice of the developers, but some form of hidden agenda, created to make games “woke”... Continue Reading →

A Note on Gamers

So, as you may have seen, I did talk a bit about the terms hardcore and casual and how meaningless I find they are in the context of gaming culture and game development. I also spoke a bit about what makes a gamer, what makes a casual gamer and what makes a hardcore gamer, and... Continue Reading →

Hardcore and casual

I’m going to say something “controversial”. Hardcore and casual gamers has become a meaningless designation. Being any of those “types” of gamer says nothing about gaming habits anymore. “Hardcore”, when the designation first appeared, was used to describe players who spend a lot of uninterrupted time in a game, who accommodates a lack of usability... Continue Reading →

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