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Tales from the trenches

Tales from the Trenches – Constraints

In some cases constraints can feel limiting. When I look at my career and see how I’ve been limited by my gender, I get frustrated. At the same time I’ve been trying to work around it. I’ve battled outside limitations… Continue Reading →

Tales from the Trenches – Troubled Times

On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some… Continue Reading →

Tales from the Trenches – Digging It

I’m trying to get through Jesse Schell’s book “The Art of Game Design”. One of the points he’s making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good… Continue Reading →

Tales from the Trenches – Use states

This will probably be a short one, but it is nonetheless important. Here’s a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state,… Continue Reading →

Tales from the Trenches – Process

I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked… Continue Reading →

Tales from the Trenches – Localization

If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which… Continue Reading →

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