I’ve been to Alfheim, I’ve collected the light, I’ve killed the dragon and chopped off the head of a guy stuck in a tree, and Kratos is still completely uninteresting to me. I know, I know, still a lot of… Continue Reading →
One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the… Continue Reading →
…my notebooks influence what and how I write? I’ve been thinking a bit about how my notebooks influence the way I write and which ideas I have. I realize this sounds suspicious. What on earth is she on about now?… Continue Reading →
I’m reading yet another 20 year old book on interactivity and interaction design. It’s written by Chris Crawford and so far, together with Derek Burill’s Die Tryin’, is one of the lest dude bro-y books written by men that I’ve… Continue Reading →
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