I’ve recently played three games that I wouldn’t normally play. The Witcher 3: The Wild Hunt, God of War, and Jedi: Fallen Order. Common for all three is the archetype of the witch that pops up in the games. They’re… Continue Reading →
This is a UX design presentation that I held at our internal DevDays at Sharkmob this year. It is something I’ve been thinking about lately, so this is not a fully formed theory, it’s more of a hypothesis. This is… Continue Reading →
I’ve been to Alfheim, I’ve collected the light, I’ve killed the dragon and chopped off the head of a guy stuck in a tree, and Kratos is still completely uninteresting to me. I know, I know, still a lot of… Continue Reading →
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