A Fragile State

Links have now been added, see bottom of post. Honestly, I didn’t know what to name this blog post, so a fragile state it is. What I’m talking about is of course my own experiences in the gaming industry, both past and present, and a hypothesis I’ve formed around the idea of creativity, who gets... Continue Reading →

Please let me know…

... what you think of the content on discordia. I'm not sure what I write is actually worthwhile, and so it's important to me to hear from you. You can drop a note in the comments or just ping me on Twitter. Discordia, when I started it, was supposed to be a disruptive element in... Continue Reading →

The Works

Sometimes taking the long way around an idea is the best way to reach it. I wanted to write something poignant about the work I do, why I do it, the way I do it and maybe with that kind of confessional, reach some kind of peace of mind. Being slow in the manner I’m... Continue Reading →

Post GamerGate

This is a new decade (well, technically, it's not really a new decade until 2021, but who's counting) and there are a bunch of retrospectives out there. This is... maybe not so much a retrospective as a reflection. If existing in the gaming culture has taught me one thing it's that we tend to forget... Continue Reading →

UX Breakdowns

It's not me breaking down over UX, although that's not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of my job. I need to keep current on things like trends and developments in UIs... Continue Reading →

TTRPGs and Consent

The other day I was being made aware that a player at UK Games Expo was drawn into a scenario that contained a gang rape and a kidnapping of their characters. They had not been aware of this content and they had not consented to it. The reason I found out about it was because... Continue Reading →

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