Don’t Test Me

A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own detriment. I have a tendency to speak out when I perhaps shouldn’t. You - as... Continue Reading →

Hold on to people

A colleague and me went to lunch the other day and spoke about the attitude people have towards their jobs, but also about the attitude employers have against their employees. When I grew up it was much more common with workers who were very loyal to the company they worked for. 40 years in the... Continue Reading →

Failure is not an option

Have you heard the theory fail fast and fail often? People keep saying it, in particular in connection to game development. Get out there fast! Have your ideas tested! Fail early and fail fast! What they neglect to tell you is of course that this is only valid if you are a white man. I... Continue Reading →

The Guilt

I carry this sense of guilt most everywhere I go. It’s about games - of course - and making games. I have this sense that I should be happy and grateful that I get to do what so no any others are hoping to be able to do. I’m in the thick of it! I... Continue Reading →

Tabitha’s Owl of Perception

Tabitha’s Owl of Perception is a mechanical owl, created by a very distracted and somewhat clumsy magician. The owl is made from brass, bronze and copper and the outer feathers of the own are stained with oxidation to the point where the owl is dark and greenish. The eyes of the owl are made by... Continue Reading →

Writing

I used to write all the time. I used to jot down ideas on every writable surface with any kind of pen - the snobbery came later - and I had so many ideas and thoughts I felt were important enough to save. I first started doubting myself in university. I had a boyfriend who... Continue Reading →

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