I know that for some, just reading processes and framework makes them ill at ease and uncomfortable. Some individuals may even scoff. “Process? We don’t need no stinking process!” Maybe not. But you want one. Not just because it is the raison d’être for producers, but because it actually improves lives. It improves the time... Continue Reading →
Why are you a game dev?
I had an interesting conversation today at lunch with a couple of colleagues, and we spoke about a few things like women in game development and what could be done to change our current situation, such as mentorship programs, promotion paths and a simple thing like not saying “you guys” when speaking to a mixed... Continue Reading →
Response and Responsibility
It is a truth universally acknowledged that taking responsibility for one’s actions is something one should do, but when it comes down to it, it rarely happens. This is because it is really difficult to be a good person. And in my mind, being a good person means taking responsibility. We were discussing this at... Continue Reading →
Grief
I've been thinking a lot about grief and death lately. The aspect of sorrow and how it can be entirely paralysing, but also an agent of change and action. I have been at a standstill, in a holding pattern, for years. In part, it was related to the fact that I have an issue with... Continue Reading →
A Note on Persuasive Games by Ian Bogost
A Feminist Reading of Game Design Books I have a bunch of books in my library that deal primarily with game development or game design in some form. An overwhelming amount of them are written by men. Most of them seem to also be written for men. Even books that are intended to be thought... Continue Reading →
Habbo Islands…
... because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer on the team and did pretty much everything design related. It was never released, but... Continue Reading →