One of the hardest things to learn in a creative occupation is the art of giving and receiving feedback. In my experience, most of us start getting defensive when being confronted with information that can be construed as criticism. It’s only natural to want to defend something we’ve created, after all. But the idea with... Continue Reading →
Another GDC Talk
This is a GDC talk from 2015 about diversity advocacy. The sound is a bit low, but the stuff they're talking about is really interesting, especially Kate Edwards. Listen to this, take it in. It's important. GDC Vault - 2015 - Diversity Workshop
You should see this
Sometimes, there are talks at GDC that you just SHOULD see. One of those talks is by Manveer Heir, my now colleague at BioWare in Montreal. This is a talk he held at GDC in 2014, about misogyny, racism and homophobia in games. I recommend watching it. It's about an hour long, but it's worth... Continue Reading →
I vant to be left alone
Everytime we talk about gaming at work (and not just at my current job) the question of why I'm not playing online pops up. I don't know how many times I've said "because I don't like people" instead of saying "because I don't feel safe playing with men". It's actually the latter which holds the... Continue Reading →
For Shame
Sometimes when discussing equality and diversity in games, I talk about rape culture and how rape culture affects the way we view women. it's about objectification and sexualization of women's bodies. It's about how I experience that men give themselves the right to a woman. It's about justifying the dehumanization of one human being for... Continue Reading →
Mockups
One of my fav things to do when creating UX design for games are mockups. Mockups are both fun and communicative, and they're the precursor to actually implementing things in the game. When I start making mockups, I also get a feeling for what interactions that I'm missing and what interactions are needed to communicate... Continue Reading →