In my quest to mow through the books I have about games, the turn has come for James Paul Gee’s What Videogames Have to Teach Us About Learning and Literacy. I’m about a hundred pages in in, and I’m getting quite a bit of useful and interesting information out of this book. I find it... Continue Reading →
How to be Successful
I wanted to share with you all the best tip I have on how to be successful in the gaming industry. I’ve been in the industry since around 2000, and there’s one thing that will get you ahead of the crowd regardless of what else you do or what other skills you have. Are you... Continue Reading →
We (Still) Need Separatist Spaces
Have you ever felt that you can go several days at work without really being able to relax? Without feeling entirely safe in the space you spend at least 8 hours a day? Because I have, on and off for as long as I’ve been in game development. It is part of the nature of... Continue Reading →
Map of Desired Outcome
The map of desired outcome is a powerful artifact for those delving into dungeons. The map will show every trap in the location the carrier is in. The map won’t indicate what type of trap it is, just that there is a trap. Item type: Wondrous Rarity: Very Rare Attunement: Yes Value: 950 GP Item... Continue Reading →
The Cost of Being an Ally
I write quite a bit about allyship on discorda. I write about the dark side of game development, those horrible, icky, “let’s not examine this too closely” subjects. I write about sexism, racism (although not as much), transphobia and homophobia. Bigotry. I haven’t yet written about the price you have to pay to be a... Continue Reading →
The Glue of Hectora Rubande
Upon inspection, the Glue of Hectora Rubande may not look like much. It is a bland, beige fluid that - unheated - feels rubbery to the touch. Hectora Rubande herself has said to have exclaimed “phew, that stinks” when she created her glue. It is true. Once the glue is heated it gives off a... Continue Reading →