The Curse of the Completionist

The image for this post is from Hyperbole and a half and the post "This is why I'll never be an adult". When it comes to games, as in many other areas of my life, I have this intense need to cross every t and dot every i. This means that if I am able... Continue Reading →

Ugh, Emotions: Part IV

CW: harassment, gaslighting, suicidal thoughts By necessity and signed paperwork, I’m keeping it vague. It's also in the past. I'm posting it because I have this idea that we need to show that negative behaviour doesn't have to be sexual. I also want to point out that my experiences may well have been a one... Continue Reading →

Ugh, Emotions: Part II

CW: Harassment, sexism, sexual harassment In 2000 I wrote my thesis at a mobile games company. It was titled User Interfaces for Role-playing on a Mobile Platform. I still have it somewhere. It’s 150 pages long and is probably quite useless by now, considering that mobile interfaces have changed quite a bit since I wrote... Continue Reading →

Adjutants

Abject 1. (of something bad) experienced or present to the maximum degree. In Mass Effect 3: Omega, there's an enemy that tries very hard to live up to the previous success of the Banshee, but the Adjutant doesn't quite make it. The Adjutant is introduced in a similar manner to the Banshee. Darkness, crashing sounds... Continue Reading →

A Villain of Utmost Refinement and Grace

Making the case why Solas is among the best game villains yet. Actually it could be argued that Kratos, in all his cold blooded toxicity, is even better but Kratos is not commonly seen as a villain. Solas on the other hand can be regarded as an antagonist without too much trouble, especially since he's... Continue Reading →

Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask "where did all of this happen?", I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company I'm currently working at. This is 20 years of experience in the games industry, meaning... Continue Reading →

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