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One of Those Moments – I Love Freddie

So, you’ll probably see a lot of these coming up the coming few weeks. I absolutely adore certain aspects of Stray Gods, and I will post about it and there will – due to the fact that the game is… Continue Reading →

Game Design Diary – Capturing the Magic

I’ve been doing a bunch of captures lately. I’m trying to show my process, successfully or unsuccessfully, I’m not sure yet. I’ve been playing Mad Max, and I’m getting endlessly annoyed at the slow transitions between animations and the unreal… Continue Reading →

Game Design Diary – The Travails of Twine and Unreal

I’m seriously questioning some of the courses I’ve bought that’s supposedly teaching stuff like Twine and Unreal. Well, actually, I’m questioning what makes men think they’re good enough at teaching that people should pay for it. Most of them lack… Continue Reading →

A Hive of Scum and Villainy

… but why are they all women? I’ve been playing Jedi: Fallen Order – reluctantly and with much pain – for about 20 hours now. What I’ve discovered so far is that all villains seem to be women. At least… Continue Reading →

Blackbirds and the Language of Design

I’m currently trying to get through the TTRPG tome Blackbirds. I can’t say I’ve made much headway. I’m 20 pages in in this heavy, unwieldy and somewhat morose volume and already there are two things that strike me as Gatekeep-y…. Continue Reading →

A Dysfunctional Industry

A while back Riot settled a gender discrimination and harassment lawsuit for $100 million. The lawsuit brought up cases of sexual harassment, pregnancy discrimination, retaliation, and constructive dismissal. I’m pretty sure – actually I’m convinced – that this type of… Continue Reading →

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