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Ethics as a first resort

I’m sort of surprised that we don’t speak more about ethics in game development. I know there are pockets of discussion here and there, but not to the level I have been expecting. Perhaps it’s because I’m trying to follow… Continue Reading →

One of those moments – Kotallo and the unkind comparison

Beware, this post may contain spoilers. So I’m playing Horizon: Forbidden West and I have so many opinions and so many feels, but the most feels I have are concerning Kotallo. I find myself falling head over heels in love… Continue Reading →

One of those moments – Basim opens up

This post can possibly contain spoilers. Be warned.       When completing the arc in Cent, Valhalla offers a rare and quiet moment to talk to Basim. Basim turns out to be human, after all, but that’s not really… Continue Reading →

One of those moments – Meeting Stowe in Lunden

So Valhalla does this thing that I don’t really appreciate. The game dangled Leofrith in front of me, and then Stowe and in both cases I was denied smooches by either of these very very fine gentlemen. That, however, does… Continue Reading →

UX Review – Assassin’s Creed: Valhalla

I’ve been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn’t the game for me. However, at the start of January I felt really needy for a game, and my go to… Continue Reading →

One of those moments – Petting dogs in Valhalla

Hi, it’s me again. I may have forgiven Valhalla for everything already (except maybe all the F**KING WHISTLING!) but I still wanted to point out that I can overlook the unbalanced progression and weird placement of certain enemies now that… Continue Reading →

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