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Game Design Diary – Chains of Command

So today I spent a few hours leading about arrays and data maps, all in service of creating an inventory. There’s an inventory of sorts in both Chains of Command and Murder Mysteries. I also found an appalling amount of… Continue Reading →

Game Design Diary – Chains of Command

Chains of Command is a choose your own adventure story I wrote about 20 years ago. I’ve dug it up from my closet and started to implement it in Twine. It’s very derivative of Star Trek, a star alliance, a… Continue Reading →

Game Design Diary – Chains of Command

I have a confession to make. I have been unreasonably afraid of game engines for a while. I find the UIs intimidating and the supposed “tutorial” material dense and obscure. Forums I have visited have been tainted with toxicity of… Continue Reading →

Disliking Games

I asked on Twitter which game I should hate play next. I made a poll consisting of Death Stranding, God of War (a.k.a. Dad of Boy, or “Kratos is chopping down birches in a surly manner”) and Jedi: Fallen Order…. Continue Reading →

The Sexism of the Witcher 3

I’m sorry dear reader, but this is a topic I’ll keep getting back to. Skip The Witcher 3 posts if you find them boring. By now, anyone who knows me also know that I deeply dislike playing male player characters,… Continue Reading →

The Crones of Crookback Bog – Problematic Enemies

It will come as no surprise that I criticize The Crones of Crookback Bog, some of the central villains of The Witcher 3. The reason I have a beef with them, is because they’re pretty much fulfilling every checkbox of… Continue Reading →

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