When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in pre-production and gradually drops off as the game is nearing completion. Despite having been a... Continue Reading →
Balancing on the Edge
I was working with balancing for the game Mad Max in particular with the challenges that the game uses as a levelling up mechanic for the player character. While I was doing it, I was also playing Dragon Age Inquisition that uses a completely different level up strategy. This lead me to start thinking about... Continue Reading →
Yahtzee recenserar Just Cause 2
... och eftersom jag under en kort period (mindre än ett år) satt med i utvecklingsteamet för JC2, så måste jag så klart länka in recensionen här. Och påpeka att jag har varit en hjälplös fangirl sedan hans recension av The Witcher. Ingen annan kan säga "Muhmorpugher"* på riktigt samma sätt. Go Yahtzee! __________________________________ *... Continue Reading →