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Entitlement

One of the problems I have with the outliers of game development and gaming culture is the feeling of entitlement and ownership that some people, primarily men, give voice to. I’m not sure if you’ve ever had the conversation around… Continue Reading →

Don’t Test Me

A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own… Continue Reading →

Untapped Markets

During the entire Sweden Game Conference, two themes stood out to me. Untapped markets and a sustainable way to work and create products. The first part was particularly interesting. Women are around 50% of the audience for games now. There’s… Continue Reading →

Reading Old Game Design Books…

… and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 – 10 years ago. Every book except a very recently published one is pretty… Continue Reading →

Do Not Forget

It has been a while since GamerGate. In the industry, time has passed. There are companies and developers who no longer were part of that painful and horrific time. They reclaimed Pepe the Frog and have no idea what seeing… Continue Reading →

I Critique Because I Love

“You must really hate games”. No, not really. I actually love games. I love them so much that I want them to be better. We have this fear of criticizing games that I think are based on various things, but… Continue Reading →

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