Have you ever felt that you can go several days at work without really being able to relax? Without feeling entirely safe in the space you spend at least 8 hours a day? Because I have, on and off for as long as I’ve been in game development. It is part of the nature of... Continue Reading →
Why do we have to justify ourselves?
I’m doing a talk in a few days about diversity and equality in the industry. The request is to provide tips and tricks about how to survive as a woman in a male dominated environment. Honestly, I don’t a clue. I’m the last person to ask because I keep running into obstacles, behaving in a... Continue Reading →
Don’t Test Me
A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own detriment. I have a tendency to speak out when I perhaps shouldn’t. You - as... Continue Reading →
Hold on to people
A colleague and me went to lunch the other day and spoke about the attitude people have towards their jobs, but also about the attitude employers have against their employees. When I grew up it was much more common with workers who were very loyal to the company they worked for. 40 years in the... Continue Reading →
Ranting
My co-workers and former colleagues can attest to the fact that I often go on rants about the games industry. This is not because I dislike the industry or want to cancel games or because I have a feminist agenda with everything I do (although I do). I go on rants because I think we... Continue Reading →
Reading Old Game Design Books…
... and getting pissed off. Or perhaps not so much pissed off as concerned about what those books taught new (and old) game designers only 5 - 10 years ago. Every book except a very recently published one is pretty consistently placing the player firmly in the “he” compartment. I’m about to start reading a... Continue Reading →