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game development

Game dev is not “young”

Because We’re reaching a point where digital game development is at least 40 years and counting – 60 years if you count Spacewar! – I think it’s time to acknowledge that the games industry can no longer be considered to… Continue Reading →

Sustainable Development

As developer, we’re going to have to start considering which companies we work for. Are they producing games in a sustainable way? Where do they buy electricity? How are servers for multiplayer games set up? Which countries do they host… Continue Reading →

Worse Things Can Happen

I’m going to tell you a story. No worries, I will offset this story in a day or two with a less depressing story. My point is that even if you should, say, break the build, worse things can happen…. Continue Reading →

Don’t Steal It Unless You Get It

I’m going to leave process for a little while to talk about gameplay or game mechanics as the young ‘uns call it. I want to talk about game mechanics and stealing game mechanics because it’s all too common in my… Continue Reading →

Processes and Framework – Part 2

Projects need structure for them to work. Different parts of the project may require different processes and workflows due to the way different disciplines work. Usually producers are not the top hiring priority of various game projects, but they should… Continue Reading →

Processes and Framwork – Part 1

I know that for some, just reading processes and framework makes them ill at ease and uncomfortable. Some individuals may even scoff. “Process? We don’t need no stinking process!” Maybe not. But you want one. Not just because it is… Continue Reading →

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