Abstract vs. Concrete in Game Dev

EDIT: Because people have reached out to me to ask "where did all of this happen?", I feel I need to add a disclaimer. This is not the experience of one single company, nor is it representative for the company I'm currently working at. This is 20 years of experience in the games industry, meaning... Continue Reading →

The Joys of Game Dev – Cert!

One of the lesser known aspects of game development is when a game has to go through certification for any of the platforms it's being built for. Certification is Microsoft's, Sony's and Nintendo's way of making sure that the games on their platforms behave in certain predictable ways. Certification is usually a lengthy process with... Continue Reading →

Fairness

So I’ve thought about fairness for a while, what constitutes it and how to be fair. I’ve thought about it in particular in relation to the game developer Battlestate Games and their less than graceful handling of Escape from Tarkov. While they have been making statements around women, their perceived inability to handle battle stress... Continue Reading →

Anthem!

Today was one of those moments that don't happen all too often in game dev. Probably because a game takes about 3 - 5 years to make in triple-A and also because for me, this is the first game I'm making at BioWare. Anthem is showing at E3, and to be honest, I'm super proud... Continue Reading →

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