Flimsy Excuses

Not too long ago a book about adventures was written here in Sweden, and there’s a quote in that book that I believe encapsulates how women and other marginalized groups are often viewed when it comes to games. It states that really, these adventures only make sense with male protagonists and really it’s hard to... Continue Reading →

I See You

This post is more about putting thoughts on paper than a finished hypothesis. It has to do with the (potential) conflict between identification with the avatar and the limited selection of said avatars, primarily because most of them are written and designed by white, heterosexual cis-men. Many games that deal with identification, call it stepping... Continue Reading →

Red Flags

We have problems in the games industry. Most of the time those problems can be attributed to men. Considering most companies have an 80/20 split between men and women, maybe it is not that weird. As a developer, if you find yourself in an interview and come across any of these situations, it might be... Continue Reading →

I Don’t Want to Be a Superstar

Here’s a thing. I’m not particularly passionate about games. I’m not a ninja or a rockstar or even a unicorn. I don’t live for games. I’m never going to be a superstar. I’m a solid, dependable (I hope) designer with a high level of competency in my chosen field. I also have a very good... Continue Reading →

Higher Expectations

I have to admit that I no longer expect anything from gaming culture. When I started out as a developer and started poking at the issues we had - and in many cases still have - I somehow expected that people would listen and pay attention. They did, in a way, but it was to... Continue Reading →

The Freedom to Create

I’m sure you’ve heard it at some point. That feminists are having a negative impact on the creativity of game developers. That whenever a game is seen as “politically correct” someone is there to point out that this isn’t the choice of the developers, but some form of hidden agenda, created to make games “woke”... Continue Reading →

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