If you are in any way part of gaming culture, you’ll know that gatekeeping is part of that culture. To my mind, and as part of a completely unproven hypothesis on my end, gatekeeping is about power. The power to include or exclude a person. Into or out of the culture. It’s also about proving... Continue Reading →
We Need to Talk
More specifically, we need to speak up about the circumstances and conditions that are fairly standard in game development. Just recently, a woman was fired from Bungie because she didn't use the right title in her social media accounts. She was reported by her coworkers. Today is my last day at Bungie, I have been... Continue Reading →
Why so Negative?
The reason I write a lot about what games do wrong is because I feel that gaming culture, game development and games in general can be so much better, but in order for us to be better, we have to make sure that we think about what we put in games, how we discuss games... Continue Reading →
The Industry is Failing Us
At least to a certain extent. The individuals called out during #MeToo are pretty much unaffected, or seem to be unaffected, while the people who spoke up against them are being hauled into court for libel, or hauled into the court of public opinion, where they are dismantled in a much more efficient manner than... Continue Reading →
Reading Between the Lines
In the last three months I have read three books. The reason it has taken me this long to read three books is because they're about games, and therefore not about me. I will explain this as I go along, but the basis of it all is that I am a woman. In game design... Continue Reading →
Canon
I’m reading three books concurrently. Ian Bogost’s “Persuasive Games”, which is admittedly getting on in years but should still have valid arguments. I have to admit that I find it very academic, so it’s part of my “kick my brain into gear” routine. I only read ten pages a day, or should I say, a... Continue Reading →