I'm trying to get through Jesse Schell's book "The Art of Game Design". One of the points he's making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good game. This is (shockingly!) true. When I worked on Habbo Islands, a game created by... Continue Reading →
Habbo Islands…
... because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer on the team and did pretty much everything design related. It was never released, but... Continue Reading →