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Tales from the Trenches – Digging It

I’m trying to get through Jesse Schell’s book “The Art of Game Design”. One of the points he’s making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good… Continue Reading →

Habbo Islands…

… because I have a migraine and can barely see the screen, I’ll post a trailer to a game that I was part of making. I was a pretty big part of making it, as I was the only designer… Continue Reading →

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