Put Some UX On it

One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the fact. He used to say “we need some UX on that” or “put some UX... Continue Reading →

Styling and design

Working with UIs, there is one thing that will sooner or later rear its ugly head and that is form before function, which basically means "Hey! Look at this pretty but fundamentally useless or really difficult to use UI!" A badly kept secret when it comes to presentation is that color and sleek form (as... Continue Reading →

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