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UX design

UX Workflows – a Talk from SCG

This is a recording of a talk I did at SGC this October. The audience were mostly students and developers just starting out, so that’s the level I put it on. In order to make this more accessible, I’ve also… Continue Reading →

UX Review – Assassin’s Creed: Valhalla

I’ve been attempting to play Valhalla for a while now, but two sputtering starts felt like maybe this isn’t the game for me. However, at the start of January I felt really needy for a game, and my go to… Continue Reading →

Cursors are really curses

I’m going to make a statement, and then I’ll explain why I made that statement and how my thinking goes. The user experience of using cursors in console games is usually an underwhelming and frustrating experience. At this point you… Continue Reading →

Tales from the Trenches – A Balancing Act

When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in… Continue Reading →

UX Breakdowns

It’s not me breaking down over UX, although that’s not entirely unrealistic. One of the opportunities I have when working on games is the analysis of other companies efforts when it comes to UX and UIs. This is part of… Continue Reading →

What do you mean they’re not the same?

After a few popular tweets (15 likes!) about UX design in games, I figured I’d write a few posts on the topic. Out of necessity I’ll have to keep it generic, and the games I use as examples should not… Continue Reading →

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