Put Some UX On it

One of the most common misconceptions about user experience design is that it is actually user interface design, or, as one of my former game directors seemed to believe, something that could simply be applied to a game after the fact. He used to say “we need some UX on that” or “put some UX... Continue Reading →

Tales from the Trenches – 64 x 64 Pixels

One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to use choreography and dancing and integrating that into a console, and so Oriboo was born.... Continue Reading →

UX Workflows – a Talk from SCG

This is a recording of a talk I did at SGC this October. The audience were mostly students and developers just starting out, so that's the level I put it on. In order to make this more accessible, I've also written a blog post accompanying the talk with some images to illustrate. I hope you'll... Continue Reading →

Hello gameloop!

This is the second post in a series of posts that are intended to describe a bit more about UX design and how I personally work with UX design. Out of necessity I’ll have to keep it generic, and the games I use as examples should not be seen as good or bad, they’re just... Continue Reading →

Styling and design

Working with UIs, there is one thing that will sooner or later rear its ugly head and that is form before function, which basically means "Hey! Look at this pretty but fundamentally useless or really difficult to use UI!" A badly kept secret when it comes to presentation is that color and sleek form (as... Continue Reading →

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