I’m reading a book called Game Production & Development written by Erik Bethke. Bethke states on several occasions that crunch is a result of bad planning. I agree with that statement. Crunch IS a result of bad planning, in combination… Continue Reading →
I’m reading a book about game development and production. The book was published before Neverwinter Nights, meaning it is quite old by software development standards. What strikes me, though, is how little has changed when it comes to project management… Continue Reading →
Most of the people I know in the games industry are men. Most of the contacts I have are men. Not that strange. The industry is still hovering at that 80/ 20 division of men and women, where the 20%… Continue Reading →
This is a first impressions post about The Witcher 3: The Wild Hunt. You should know that I’m not playing The Witcher for pleasure. I play because I want to expand my game knowledge. The issue with The Witcher, for… Continue Reading →
So, I’ve started playing The Witcher 3: The Wild Hunt. I’m not playing this game because I enjoy it. I play it because I don’t like it at all. The thing is, I have very strong feelings about games I… Continue Reading →
A thing that’s becoming more and more common in the games industry is design tests, especially for game designers and UX designers. I find there are several issues with this practice, so I’ll go over them, perhaps to my own… Continue Reading →
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