This December I exchanged Christmas calendars with quite a few friends. In one of them there was a button with Princess Leia on it. It stated “we are the resistance”. Translating it to my hobbies and my profession, the games… Continue Reading →
We are awfully reactionary and conservative as an industry compared to other tech industries. To be honest, I’d like to know why we’re so slow to adapt to new ways of doing things and why we’re not able to make… Continue Reading →
I’ve been playing The Witcher 3 in parallel with Assassin’s Creed Odyssey for a little while and while they’re basically the same game – roam around the world, do missions, progress your character, some of the differences are striking, especially… Continue Reading →
I’ll post this in both English and Swedish. English version after the Swedish. Svenska I mer än 15 år har jag recenserat spel i olika former. Jag är dessutom en speldesigner, så jag skapar spel professionellt också. Jag spelar dem… Continue Reading →
Emily is a level designer (probably lead, senior or principal by now. Probably all three.) She’s one of the most competent level designers I’ve worked with. Emily does her work in the shadows. Not many people know about her as… Continue Reading →
As I may have pointed out, I’m currently plowing through a bunch of my game design literature, primarily because these books have ended up in the “nice to have, I might use them as references but then end up never… Continue Reading →
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