In some cases constraints can feel limiting. When I look at my career and see how I’ve been limited by my gender, I get frustrated. At the same time I’ve been trying to work around it. I’ve battled outside limitations… Continue Reading →
One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to… Continue Reading →
On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some… Continue Reading →
I’m trying to get through Jesse Schell’s book “The Art of Game Design”. One of the points he’s making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good… Continue Reading →
Here’s a thing. The thing is that I love my job. I’ve loved most jobs I’ve had in the industry. I loved being a game designer, figuring out how a feature should work and balancing it against other features. I… Continue Reading →
When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in… Continue Reading →
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