This will probably be a short one, but it is nonetheless important. Here's a heartfelt request from someone working with UX and therefore also get to work on UIs. Use states in your game. As in have a combat state, an exploration state or whatever states you need in order to clearly differentiate between combat,... Continue Reading →
Tales from the Trenches – Process
I used to be a producer. I also used to be a game designer. Now I’m a UX designer with the experiences of a game designer and a producer. I’m pretty sure there are producers at companies that I’ve worked that are supremely pissed at me because I ask for processes, reviews and accountability. I... Continue Reading →
Tales from the Trenches – Localization
If you have a desire to annoy art directors, terrify UI artists and make producers sigh, I recommend mentioning localization. Loc is the process of translating your game into several languages, some which won’t use a Latin alphabet. Some which aren’t even read from left to right. Also every word costs to be translated, which... Continue Reading →