In some cases constraints can feel limiting. When I look at my career and see how I’ve been limited by my gender, I get frustrated. At the same time I’ve been trying to work around it. I’ve battled outside limitations others have placed on me. The things I’ve learned while combatting those restraints include recognizing... Continue Reading →
Tales from the Trenches – 64 x 64 Pixels
One of the most fun projects I’ve ever worked on was Oriboo for Movinto Fun. Oriboo is a console created for girls and teens intended to encourage movement and dancing. Jin Moen, who came up with the concept wanted to use choreography and dancing and integrating that into a console, and so Oriboo was born.... Continue Reading →
Tales from the Trenches – Troubled Times
On occasion you will end up on projects that are nothing but trouble. What I mean by that is. That you’ll get to solve problem after problem after problem, and none of them will be easy to deal with. Some of them could have been avoided, but since it’s a troubled project, you won’t be... Continue Reading →
Tales from the Trenches – Digging It
I'm trying to get through Jesse Schell's book "The Art of Game Design". One of the points he's making is that if you have a good basis for your game, a solid fundamental mechanic, you will also have a good game. This is (shockingly!) true. When I worked on Habbo Islands, a game created by... Continue Reading →
I love UX
Here’s a thing. The thing is that I love my job. I’ve loved most jobs I’ve had in the industry. I loved being a game designer, figuring out how a feature should work and balancing it against other features. I loved the progression design, balancing difficulties and challenging players. The thing I loved the most... Continue Reading →
Tales from the Trenches – A Balancing Act
When I first started out as a UX designer, I did a little bit of everything. We’re just like any other designer. Our workload is uneven and in some cases it is heaviest at the start of production and in pre-production and gradually drops off as the game is nearing completion. Despite having been a... Continue Reading →