The Revolution of Vampire: The Masquerade

Vampire: The Masquerade was released in the middle of the most goth period of all time, the early 90’s, meaning that monsters were most definitely in vogue and that vampires in particular were interesting. We had left the "vampire as a monster" concept behind and started to look at vampires as something else, something desirable,... Continue Reading →

Waiting for… not really Godot

I’m currently waiting for all my stuff. My books, my games, my consoles, my computer, my bed, my cooking utensils and all the rest of my life being transported from Canada. My cat arrived on Thursday, and she’s still mildly traumatized from her flight, but she at least has a bunch of toys, a cat... Continue Reading →

Tip Jar for Zebra

So I’m still in the process of moving across the world, and for various reasons it’s costed me more than I previously thought. I’m certainly not destitute, I have enough money to deal with all the expenses that come out of moving without a problem. So I’m kind of reluctant to do this, or I... Continue Reading →

The Privilege Paradox

For anyone following this blog, you’ll know that I analyze games, and primarily I analyze games that I really enjoy playing. Mass Effect is one of those games. I’ll use Mass Effect as an example, but the truth is that I’ve seen these tendencies in many games and across many companies. If you have followed... Continue Reading →

Dysfunctional Companies

I did some digging lately into both project management and company management. One of the things I found that were seriously problematic, but also emblematic for the games industry is dysfunctional companies and dysfunctional teams. The hallmark of a dysfunctional company/ team are the following five traits. They’re a theory created by Patrick Lencioni. Lack... Continue Reading →

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